Zharvakko

Shaman

Description:

Attributes:
Agility d6, Smarts d8, Spirit d6, Strength d6 Vigor d6
Derived:
Charisma 0, Reason 6, Status 2, Power Points 10, XP 3, Parry 5, Toughness 5
Skills:
Fighting d6, Kn: Occult d6+2, Notice d6, Shooting d6, Spellcasting d8, Stealth d6, Survival d4, Tracking d4
Hindrances:
Curious, Vow – Kill Cabal, Habit – peace pipe
Edges:
AB: Magic, Grim Fatalist
Weapons
- Blowgun: 5/10/20, ROF 1, 1d6+poison Vigor roll or suffer -1 fatigue for 1 hour (can incapacitate)
- Staff: Str+d4, Reach 1
Spells Power Points: 10
- Shape Change: PP 3+, 1 min(1/min), Self, pg. 134 for details
- Entangle: PP 2-4, Special, Smarts, pg. 130 for details
- Boost/Lower Trait PP 3, 3(1/r), Smarts, pg. 127 for details

Bio:

Zharvakko was the son of the Shaman that was attacked by the Cabal. Alan Q and the rippers came to the rescue of the village but that help came too late. Although they managed to stop the Cabal, the entire village was destroyed and all the tribesman slain, including Zharvakko’s father! Zharvakko unlocked his powers that day and in the form of a falcon helped the Rippers defeat the Cabal. Alan Q. seeing promise in the young man invited him to join the Rippers. With that Zharvakko was sent to London to work with Alan Q’s protege Sawyer.

Zharvakko

Rippers Resurrected! JoeGun JoeGun